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Fun, taste, & games

an aesthetics of the idle, unproductive, and otherwise playful
Verfasser: Suche nach diesem Verfasser Sharp, John [VerfasserIn]; Thomas, David [VerfasserIn]
Verfasserangabe: John Sharp and David Thomas
Jahr: 2019
Verlag: Cambridge, Mass., MIT Press
Reihe: Playful thinking
Mediengruppe: Ebook
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Inhalt

Reclaiming fun as a meaningful concept for understanding games and play. "Fun" is somewhat ambiguous. If something is fun, is it pleasant Entertaining Silly A way to trick students into learning Fun also has baggage--it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games , John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games--the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues--from workplace bingo to Meow Wolf, from basketball to Myst , from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but under influential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

Details

Verfasser: Suche nach diesem Verfasser Sharp, John [VerfasserIn]; Thomas, David [VerfasserIn]
Verfasserangabe: John Sharp and David Thomas
Jahr: 2019
Verlag: Cambridge, Mass., MIT Press
Systematik: Suche nach dieser Systematik EDV III
Suche nach diesem Interessenskreis
ISBN: 978-0-262-35124-9
2. ISBN: 0-262-35124-2
Beschreibung: 1 online resource (xiv, 239 pages) : illustrations.
Reihe: Playful thinking
Schlagwörter: Game Design; Ästhetik; Philosophie
Suche nach dieser Beteiligten Person
Sprache: Englisch
Mediengruppe: Ebook